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What’s the creative process when making a game with claymation, from start to finish? But want to keep a simple interface… though we’re slightly expanding the inventory. We ditched the first person canned video sequences immediately. We looked at the Neverhood and asked what were the features we liked and what ones we didn’t like. Has the interface been nailed down yet (for example, will it be a one-click interface like in The Neverhood)? In a lot of rooms, they’ll be as mute as Klaymen in that I just don’t see the reason why they need to be talking for the most part. They’ll talk to each other, but not in the puzzle work. Is it fair to say that Armikrog will be a much more vocal game – and feature plenty of banter between Tommynaut and Beak-Beak? It just didn’t make sense to have him talk in that game, though if you remember Willie Trombone from the Neverhood it was really hard to shut that guy up. He was always an innocent having been newly born at the start of the game. What was the creative decision behind Kleymen’s silence in The Neverhood? They’re an iconoclastic group that will be perfect for an iconoclastic game.
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Nelson, Rob Paulson, Jon Heder, the lovely Veronica Belmont and Scott Kurtz. The Neverhood hardly featured any voice acting at all – by comparison, Armikrog sounds like it’s going to feature plenty of dialogue spoken by some very talented voice actors! Who is on board to lend their dulcet tones so far? Tommynaut has a lot of pressure put on him to pull this mission off without a hitch… which is why it’s kind of funny that we open on his pod craft crashing. Tommynaut is the youngest of three brothers and his older brothers crashed and their missions were doomed. They’re part of a space program with a long and valiant history on their home world. What can you tell us about these characters? I suppose it would be possible, but it’s not what we came up with!Īrmikrog follows the adventures of a space explorer named Tommynaut and his blind alien, talking dog named Beak-Beak. Just between me and you – could Armikrog possibly be set in the same universe as The Neverhood (without any direct links between the two games of course)? So making new characters and worlds gives me my jollies. I don’t just like animating, I like to create. It’s so much easier to create something new than to ask permission to work on something old. Is it liberating with Armikrog telling a brand new story with fresh characters?ĭefinitely. Puzzle games really require a lot of concentration and some puzzles just can’t be casually solved. If I have to sit down and play something I prefer an action game… it doesn’t require as much thought. Are you a gamer yourself – and do you prefer adventure games, or action games? You are also known for Earthworm Jim, another platform game that still enjoys a strong following today. There was actually a sequel of sorts to The Neverhood released in 1998 called Skullmonkeys, but it was a platform action game rather than an adventure game. Uh, the main legal issue is that we don’t own the rights. What are the main legal issues blocking a direct sequel to The Neverhood? But it’s the same kind of game done by the same team. It’s not part of the same fabric of myth. It is, but I have to emphasize “spiritual”. Would you say this description is accurate?
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The game is being described by many fans as a ‘spiritual successor’ to the 1996 claymation adventure game The Neverhood. The gameplay is about playing your way out of fortress Armikrog. It’s the name of a huge fortress that our hero gets trapped in at the start of the game. I know this sounds weird, but it’s actually not that common to be really into classic animation in gaming. I’ve worked with Mike and Ed for about 20 years and we are all on board with a rabid love of animation. You’ve teamed up with Pencil Test Studios, Inc. It’s unique to my work in that this is one where we’re asking the donors to decide if the game is going to get made.
WHEN WAS THE NEVERHOOD GAME MADE FULL
It’s a puppet animation game full of mind bending puzzles and funky characters. You’ve just announced point-and-click adventure game Armikrog via Kickstarter – what’s the game all about? I got my Master’s degree from Fullerton State, put out four graphic novels, sold a show to Disney and I am now making a video game. What have you been up to since we last spoke in 2010? But I got my fame from the early 90s by creating Earthworm Jim and The Neverhood. I’m primarily a graphic novelist with 13 or 14 titles under my belt. Hi Doug, thanks for your time and welcome back to AMO! For those of AMO’s readers perhaps less familiar with your work, can you please tell us a little bit about yourself?